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Ford Fiesta - Zeitgeist


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Yeni Ford Fiesta reklamı. Tabii ki Ogilvy'den. Bir önceki kasanın lansmanı "dışarı çık" teması üzerinden çalışılmıştı. Bu sefer "This is now" demişler. Türkiye lansmanında nasıl çevirecekler bakalım.



Client: Ford
Agency: Ogilvy & Mather, London
Executive Creative Director: Greg Burke
Copywriter: John Corzier
Art Director: Dom Sweeney
Agency Producer: James Brook-Partridge
Production Company: Blinkink
Director: Noah Harris
Producer: Andrew Studholme, Bart Yates, Georgina Fillmore
VFX Company: Framestore

Müzik de Pluxus'un Transient adlı şarkısıymış
http://www.myspace.com/pluxus


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sadi (su geçirmez balık) tekin (24 Eylül, 2008 09:50 Çarşamba)
oh bebeğim çok beğendim..

bir de sanırım opel corsa, grande punto-brava ve fiestanın ana hatları çok aynı.. bi anlık bi his gibi bişi geldi böyle..

meriç (zalambodont) kara (24 Eylül, 2008 10:01 Çarşamba)
 sgb: acaba aynı platformda üretildikleri için olabilir mi? benim bildiğim kadarıyla üç otomobilin şaseleri tamamiyle aynı...

sadi (su geçirmez balık) tekin (24 Eylül, 2008 10:06 Çarşamba)
aynı platfor aynı şase bunu gerektirmez ki adamım ha.. neden ha neden, lanet olsun neden..

Yalçın (settar) Pembecioğlu (24 Eylül, 2008 10:41 Çarşamba)
Ford Fiesta, Mazda 2 ile aynı platforma sahip. Fiat Grande Punto benzerliğini tasarım eğilimleriyle açıklayabiliriz.

sadi (su geçirmez balık) tekin (24 Eylül, 2008 10:43 Çarşamba)
ben öyle kişiliksiz eğilimi bükiim..

tasarım çizgisinden bahsetmiyorum adamım, ana hatlar.. gözünü kısıp bak, ayıramasın kim kimdir..

dozdenoir (24 Eylül, 2008 10:54 Çarşamba)
 
reklam içinde araç çok sönük kaldı gibi geliyor bana ayrıca anlamsızlıklar için sorularım da var... 

neden sokakta hiç bir araba yok ?
televizyonda gösterilen ne olduğu bilinmez renkli görüntüler neyi simgeler?  kahve içen adam, ruj süren kadın, bahçe sulayan adam hayatın içindenliği mi verir? 
This is now ile asıl anlatmak istediği şimdi bunu kullanmak lazım ise toyota'nın  "today tomorrow toyota" sloganlı sözde futuristik yaklaşımı altında ezilmez mi? 

Dikkat çekici ama sıfır harekete geçirici, bence imajsal olarak bu arabanın reklamı değil...  

tiryaki (24 Eylül, 2008 12:51 Çarşamba)
evet çarpıcıyız pop kültürünün bir ürünüyüz sıradışıyız renkli bir hayatımız var insanların yaptıkları bizim için çok sıradan geliyor ama... sanki bu reklamın devamı olmalıymış gibi geldi bana kanımca... ya da ben anlamadım :)
öte tarafta da sıfır harekete geçirici değildir hiç bir reklam ya. bilişsel bir takım şeyleri değiştirmeye yöneliktir. falandır. mesela bana türkiye de ford fiesta denilince şirket arabaları geliyor. beyaz renkli, genellikle koç a bağlı şirketlerin filosu :) ama biraz daha derine inince fiesta st nin hırçın pozları geliyor ve o salak beyaz arabanın üstüne iki tane lacivert strip çekiliveriyor. diyeceğim o ki nanoteknoloji.

dozdenoir (24 Eylül, 2008 12:57 Çarşamba)
 
sıfır harekete geçirici yanlış bir tanımla olmuş daha doğrusu beni harekete geçiremeyen bir reklam olmalıymış : ))) 

yalçınbeydilli . (24 Eylül, 2008 14:12 Çarşamba)
dozdenoir "imajsal" kavramın beni benden aldı...

dmode (24 Eylül, 2008 14:18 Çarşamba)
mazda 2 ile tıpa tıp olmus (dis tasarım yani)..yakinda butun arabalar aynı olacak, sorun kalmıycak..almanlar hariç:)

dozdenoir (24 Eylül, 2008 16:02 Çarşamba)

eheuheu imajsal, renksel, çekimsel,görüntüsel, bigusal migusal diye uzar bu anlamsız liste : )
bir cümlede amma zıçmışım yaw toplaya toplaya bitiremedim :)

Ozzy (25 Eylül, 2008 02:28 Perşembe)
Bana da Seat Leon'u çagrıştırdı.

Volkan ATAY (25 Eylül, 2008 10:09 Perşembe)
 Prodüksiyon hakkında Framestore'un şöyle bir "Rasyonelizasyon Şiiri" var. 

POETRY IN STOP MOTION
 
A work of art demands to be beautifully framed, and for that most modern of artworks, the car, what more appropriate frame could there be than a television set? But why stop there...
For Zeitgeist, their new spot for the Ford Fiesta, agency Ogilvy and Director Noah Harris (for Blinkink), decided to place the new Fiesta within an extraordinary night time cityscape, through which a couple of dozen stop-motion animated television sets move, continually assembling and disassembling themselves into an assortment of piles and shapes, all the time showing on their screens a smorgasbord of work from leading artists, filmmakers and motion graphics designers. Sounds ambitious? You bet. Naturally, you want something as complicated as this to look simple, so Harris and his team came to Framestore.
Whilst it contains essential 3D components - including a number of the televisions themselves - Zeitgeist is first and foremost a triumph of the compositors art. With each shot comprising some 20-plus passes, a team led by VFX Artist Paul O'Brien occupied up to eight of Framestore's Smoke and Inferno suites simultaneously at one point during production.

"It was a brilliantly demanding project," says Michael Stanish, the spot's producer at Framestore. "One of the key reference points was the photography of Gregory Crewdson, who creates these extraordinary and enigmatic tableaux, like stills from an imaginary film. Long exposures, night time shoots, moving images juxtaposed with stop motion animation - it was a challenging combination to say the least. The inherent demands of stop motion animation, combined with the location and shoot schedule, as well as Noah Harris's extraordinary eye for detail together meant that we were kept on our toes throughout the six months it took to make."
With a mere 12 nights allocated for the shoot, on each of which only 5 hours were usable, meticulous planning was essential. To this end, some four months prior to the shoot were spent on both research and development for the optimal technical means by which to realise Harris's vision, as well as an elaborate frame by frame pre-viz intended to make sure that the shoot took place as efficiently as possible.

Says Dan Seddon, Head of 3D, Commercials, "It was an inversion of the normal process from our point of view: all of the hardest work and most of our man-hours took place on the pre-viz, with the post-shoot phase being relatively straightforward. Apart from making sure that the shoot schedule was feasible, the pre-viz was an opportunity for the director and creatives to change their minds - because there wouldn't be time to do that on location. So there was a fair bit of R&D on the best techniques to use. Noah had done tests on a building roof, moving 2 or 3 laptops around and shooting them with a stills camera, giving a rough idea of the effect he was after. Initially we thought that because it was a very rhythmic movement with boxes lying on top of each other, it might all be done procedurally rather than key framed, since key framing something on this scale seemed too daunting at that point. Meanwhile, our animators were coming up with cycles, and these turned out very well indeed, so we ended up building it up out of those. Once we'd got an edit sorted out, we created a stop motion version of the whole thing in Maya."

The shoot took place in Berlin over 12 nights at the beginning of July this year, supervised by O'Brien. "We numbered the TVs on the pre-viz and on the back of the real TVs," recalls O'Brien, "And we gave the animators a 'playbook' containing every single frame to be shot, so they'd know exactly where to place the TV for each set-up. It worked out at around two minutes per frame to move the TVs - it was a military operation, basically."

With the shoot over, the 3D team's work continued with TD Michele Fabbro lighting the CG televisions to match their real counterparts. In addition, the laborious task of tracking the material (using Boujou) was led by TD Jabed Khan. "We spent a lot more time on tracking than we might normally do because it had to be so dead on," says Seddon, "You had these very rigid geometric objects sitting on top of each other, some of which were 3D some of which were real, and it would be very easy to see if they became misaligned. In addition, not only were we going to be adding 3D televisions, but we were also providing the locators for our Smoke artists (led by O'Brien and Tim Greenwood) to put the footage on the real TVs. It was a great example of 3D and 2D teams working together, because the material we exported directly into Smoke meant that Paul didn't have to do 2D hand tracks and therefore saved considerable time and effort." O'Brien agrees, "As well as facilitating the TV placement, the 3D tracking data proved invaluable when the (inevitable) rain during a couple of the shots meant that we had to replace a road. It was a great way to work."

The material was shot on 35mm using motion control, and the background plates and real TV elements were graded at Framestore by Senior Colourist Dave Ludlam, who also worked on all of the material seen within the sets themselves, which was created on a plethora of different media formats including film, Phantom, HD cam and others.
This was all done in close collaboration with designers Superfad, who were animating this additional content. Fortunately their offices are just across the road from Framestore's, making Harris's hands on supervision of it all that much easier.

ARTanubis (25 Eylül, 2008 11:27 Perşembe)
"super sıradan bir otomobile bir o kadar sıradan bir reklam" diyecektim ki yukarıdaki dev çabayı okuyunca "acıma" da eklendi hislerime:)

buraKargın (25 Eylül, 2008 19:09 Perşembe)
Para harcamak için yer arıyorlar :)

sadi (su geçirmez balık) tekin (25 Eylül, 2008 19:17 Perşembe)
size de yaranılmaz haa..

buraKargın (25 Eylül, 2008 19:33 Perşembe)
Sony Bravia gibi bir ürün olsaydı olsaydı yaranırdı bak :D

gullusum (25 Eylül, 2008 23:27 Perşembe)

art'cım copy paste yapmak istedim yorumunu.


Yalçın (settar) Pembecioğlu (13 Ekim, 2008 12:22 Pazartesi)
Müzik de Pluxus'un Transient adlı şarkısıymış
http://www.myspace.com/pluxus

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